Java Programming
Write better, more maintainable Java code with proven best practices and design patterns.
What's Covered
This section focuses on Java best practices that make a real difference in your code quality. Learn the principles that separate good Java code from great Java code.
Topics
Java Variable Types and Best Practices
Comprehensive guide to understanding Java variable types, best practices, and modern features.
You'll learn:
-
Interface vs Concrete Types
- When to use List vs ArrayList
- Benefits of programming to interfaces
- Flexibility and testability
-
Primitives vs Wrapper Classes
- int vs Integer decision guide
- Performance implications and autoboxing pitfalls
- Handling null values correctly
-
Modern Java Features
- var for local variables (Java 10+)
- Records for data classes (Java 14+)
- Text blocks and pattern matching
- Switch expressions
-
Real-World Examples
- DAO pattern implementations
- Configuration classes
- Method parameter best practices
- Collection type selection strategies
Read Variable Types and Best Practices Guide →
Why These Practices Matter
Code Maintainability
- Easier to refactor and extend
- Change implementations without breaking clients
- More readable and self-documenting
Performance
- Primitives are faster than wrappers
- Reduced memory usage
- Better JVM optimization
Team Collaboration
- Consistent code style
- Industry-standard patterns
- Clear intent and purpose
Philosophy
These guides follow the principle that good code is:
- Simple - Easy to understand
- Maintainable - Easy to modify
- Correct - Does what it should
- Efficient - Performs well
Getting Started
Java Beginners
Start with understanding:
- Basic syntax and OOP concepts
- Collections framework
- Variable types guide (this section)
Experienced Developers
Use this as:
- Quick reference for best practices
- Code review checklist
- Team coding standards
Common Mistakes to Avoid
Programming to Implementation
ArrayList<String> names = new ArrayList<>(); // Too specific
Programming to Interface
List<String> names = new ArrayList<>(); // Flexible
Using Wrappers for Simple Values
Integer count = 0; // Unnecessary overhead
for (int i = 0; i < 1000; i++) {
count++; // Boxing/unboxing on every iteration!
}
Using Primitives
int count = 0; // Fast and efficient
for (int i = 0; i < 1000; i++) {
count++;
}
Using == for Wrapper Comparison
Integer a = 200;
Integer b = 200;
if (a == b) { } // May be false! (caching)
Using equals()
Integer a = 200;
Integer b = 200;
if (a.equals(b)) { } // Always correct
Learning Resources
Books
- Effective Java by Joshua Bloch
- Clean Code by Robert Martin
- Java Concurrency in Practice by Brian Goetz
Practice
- Code reviews with these guidelines
- Refactor existing code
- Build sample projects applying these patterns
Next Steps
After mastering these basics, explore:
- Design Patterns - GOF patterns in Java
- Concurrency - Thread-safe programming
- JUnit Testing - Write testable code (see Build Tools section)
- Gradle - Build automation (see Build Tools section)
- Spring Framework - Enterprise Java